Yesterday I hadn’t planned on a part 2 for this topic, but thanks to Google buying Zync I have another great example to share. Prior to Google’s purchase, Zync was a company that helped you render in the cloud using many popular applications like Maya and V-Ray. It just so happened that Zync used NVIDIA GPUs running on Amazon Web Services as the visual computing resource to powering the rendering software. Google, no doubt, will likely move Zync off of AWS and onto their own cloud resources and perhaps incorporate the software into new Google services. As I said yesterday, it is becoming increasingly clear that mobile cloud architectures must support not just the consumption of visually rich content but also the creation.
At SIGGRAPH a few weeks back, one of the hits of the show was a preview of CONSTRUCT, a sci-fi short film advancing the art of filmaking, visual special effects, and virtual production. The trailer below gives you an idea.
CONSTRUCT’s filmmaker Kevin Margo was lucky enough to have access to several pre-release NVIDIA Quadro 5200 GPUs to use in his short, and those weren’t in any public cloud prior to being announced. But with their Zync acquisition, I’m sure it won’t be too long before some filmmaker is rendering their work on the Google Cloud.